A downloadable game


12 strangers wake up in a room, locked in a murder game with the ultimate goal of eliminating the Game Master

Collect evidence, make arguments, and identify murderers across several different locations. Build friendships with a pirate, a frog (?), Dracula himself, and many more on your path to uncovering the true purpose of this death game. 

Some might die along the way, but remember: Their Endings Are Deserved.


Developed by Arun Ganesh and Julian Pagliaccio.

Soundtrack by Arun Ganesh, Andrew "Kim$" Kim, holiznacc0, and Kevin MacLeod.

Bug hunting by Pinecone and our lovely Alpha players.

Download

Download
Tead - Walkthrough 4 kB
Download
Tead - Mac 178 MB
Download
Tead - PC 192 MB

Install instructions

unzip, open the folder, and run the EXE.

Development log

Comments

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My review will consist of two sections - one’ll be about the technical side of things - overhaul playthrough and the second about characters and story. Spoilers below.









First I like to say I love how “ animated “ characters are when on screen. It’s just a small movement but it’s rare to see something like this in visual novels so props for that.

Free time events - As a danganronpa fan, I like that part. The problem is that there isn’t enough of this ftes. Out of 36 available the player can only get 10 during the playthrough and that’s way too little. I know we can always reload a save and see the rest of them that way but still you can’t even max out Dan’s or Kaiser’s no matter what. 

The debates are okay but can get extremely frustrating when you don’t know what evidence to use. Like I can get 6 arguments in a row correct but then be stuck on 15 minutes thinking what I should use. That’s my experience.

The mystery of each case is alright. Not too easy but also not too hard to figure out. I especially liked the fourth one with Sam’s and Lauren. I was on the edge of my seat trying to solve it and almost had a heart attack when Sid was the prime suspect but it was just a fakeout. 

I don’t have any major gripes with the game but I recommend adding the option of more ftes during the playthrough for the player and the tutorial in debates should inform the player that they can use the same piece of evidence multiple times - that’s the main reason I often was stuck during the debates.



For this section I don’t have any specific order but I’d like to start with the mystery of the story. Simply speaking, I like it. The motive for the death game is revenge and it ties with “ their ends are deserved “ . Though it might be just me as I play many mystery among us type of games, I feel like even the inexperienced player can guess Jenny as the game master. I strongly suspected her from when we started playing as Bert because it’s always tragic when someone who mc had strong bond with turned out to be evil. Though the mastermind was obvious, I liked slowly piecing together the connections every character had to the mystery. I might as well talk now about the ending - I didn’t hate it but I thought it was kinda lame. The ending where you choose correct is especially anticlimactic. Like we don’t even see the talk between survivors or how their lives are after the killing game. It’s very rushed and I’d like to see more and you only get it because Jenny slips out once? Again feels lame and would be better if Bert just had more information and piece it together without Jenny giving herself away that easily. 

As for the characters I’m not gonna write about every single one of them but I’ll definitely talk about my favorite character which is Sid. God I love him. He’s just so relatable and funny when he jumps to conclusions or how he loves money but it’s not because he’s totally selfish but because he cares about his family. There’s just so many layers to this seemingly goofy character. Whoever came up with creating him, well done to you. 

I enjoyed playing TEAD but there's a lot of improvement that can be done with it. If you wanna know my opinion on specific things just ask me.

(3 edits)

Hey Asterix! 

Thanks for such a thoughtful comment. We're so glad you enjoyed Tead. 

---- spoilers below ----





I largely agree with your critiques. The ending feeling a bit rushed/anticlimactic is something we struggled with while wanting to finish on a certain timeline. As well with the Game Master's identity - drawing a line where it's satisfying for the player to know who it should be, but not have a way to confirm it - proved very tricky. 

We'll be releasing a version on Steam soon and this feedback is great for helping us make sure everything is as good as it can be for that. This was the first project we've worked on and it was definitely a learning process! Some things like more FTE opportunities, and a clarifier for using evidence more than once might be a good addition to the patch. 

Thank you for the kind and helpful review,

Tead

idk how to get past the "where was the murder weapon" bit :(

Hi Jitter, sorry for the late reply! There's a certain spot on the screen you need to click - try clicking above the cot in the caboose room (where the closet is). If that doesn't work there might be a bug, so let me know if you end up trying it!

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Thanks for sharing the updates! Looking forward and wishing the best to more progress in the future 💛

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im looking for a new danganropa game and this one caught my eye. when is it coming out?

Hiya! Thanks for the comment. Tead is still in development - we're looking to release sometime this year, but we can't guarentee anything. Follow here or at @teadthegame on Twitter and you'll get updates!

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This was amazing... please, PLEASE release the next chapters! Are you still working on this project?

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Thanks so much for the kind words!!! We are still working on the project, aimed at a July release :) We'll post here and on the @teadthegame Twitter account with updates/when it's done!

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Will the final product have way more features? I can't believe this isn't more popular, I'm shocked. The writing is really well done!

A few more features and much more polish :) thank u for all the praise!